29 research outputs found

    On-line, On-board Evolution of Robot Controllers

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    International audienceThis paper reports on a feasibility study into the evolution of robot controllers during the actual operation of robots (on-line), using only the computational resources within the robots themselves (on-board). We identify the main challenges that these restrictions imply and propose mechanisms to handle them. The resulting algorithm is evaluated in a hybrid system, using the actual robots' processors interfaced with a simulator that represents the environment. The results show that the proposed algorithm is indeed feasible and the particular problems we encountered during this study give hints for further research

    Open-Ended Evolutionary Robotics: an Information Theoretic Approach

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    This paper is concerned with designing self-driven fitness functions for Embedded Evolutionary Robotics. The proposed approach considers the entropy of the sensori-motor stream generated by the robot controller. This entropy is computed using unsupervised learning; its maximization, achieved by an on-board evolutionary algorithm, implements a "curiosity instinct", favouring controllers visiting many diverse sensori-motor states (sms). Further, the set of sms discovered by an individual can be transmitted to its offspring, making a cultural evolution mode possible. Cumulative entropy (computed from ancestors and current individual visits to the sms) defines another self-driven fitness; its optimization implements a "discovery instinct", as it favours controllers visiting new or rare sensori-motor states. Empirical results on the benchmark problems proposed by Lehman and Stanley (2008) comparatively demonstrate the merits of the approach

    Simulating Kilobots within ARGoS: models and experimental validation

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    The Kilobot is a popular platform for swarm robotics research due to its low cost and ease of manufacturing. Despite this, the effort to bootstrap the design of new behaviours and the time necessary to develop and debug new behaviours is considerable. To make this process less burdensome, high-performing and flexible simulation tools are important. In this paper, we present a plugin for the ARGoS simulator designed to simplify and accelerate experimentation with Kilobots. First, the plugin supports cross-compiling against the real robot platform, removing the need to translate algorithms across different languages. Second, it is highly configurable to match the real robot behaviour. Third, it is fast and allows running simulations with several hundreds of Kilobots in a fraction of real time. We present the design choices that drove our work and report on experiments with physical robots performed to validate simulated behaviours

    From evolutionary computation to the evolution of things

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    Evolution has provided a source of inspiration for algorithm designers since the birth of computers. The resulting field, evolutionary computation, has been successful in solving engineering tasks ranging in outlook from the molecular to the astronomical. Today, the field is entering a new phase as evolutionary algorithms that take place in hardware are developed, opening up new avenues towards autonomous machines that can adapt to their environment. We discuss how evolutionary computation compares with natural evolution and what its benefits are relative to other computing approaches, and we introduce the emerging area of artificial evolution in physical systems

    On-line Evolution of Foraging Behaviour in a Population of Real Robots

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    This paper describes a study in evolutionary robotics conducted completely in hardware without using simulations. The experiments employ on-line evolution, where robot controllers evolve on-the-fly in the robots’ environment as the robots perform their tasks. The main issue we consider is the feasibility of tackling a non-trivial task in a realistic timeframe. In particular, we investigate whether a population of six robots can evolve foraging behaviour in one hour. The experiments demonstrate that this is possible and they also shed light on some of the important features of our evolutionary system. Further to the specific results we also advocate the system itself. It provides an example of a replicable and affordable experimental set-up for other researches to engage in research into on-line evolution in a population of real robots

    Perceptual learning and abstraction in machine learning: an application to autonomous robotics

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